I made a lot of progress with Ned's World Take 1. I built upon my assignment from the Udemy Course and made it my own. I updated the textures in the club and the city, added music, and refined the story. I had some challenges with some transitions in the dialogue but with the
Trying to teach me the fundamentals of game design is quite a task. I tend to be a bit impatient. As part of the process, I jumped into point-and-click adventures as I learned more about game design and development. I took a course on Udemy appropriately titled, Creating a Point and Click Adventure Using Unity.
Crypto and Virtual Currencies One of the most potent parts of an exciting virtual world or free-to-play game is the element of a virtual economy. Virtual economies allow players to buy clothes, weapons, equipment, power-ups, and other fun items to make their gameplay more enjoyable and personal. Players can also trade with other players
Progress since 2011 Most of the preliminary efforts at fundraising, recruiting a team, and promoting the Planet Postmoderna project for Entropia Universe's Partner Planet Program were slow-going. Building a demo to use as a pitch platform was where most of the development emphasis was placed. In 2011, my life changed a lot on the
In late 2008, I started looking for volunteers to help on the project. I only knew a little about 3D Design. Most of what I learned came from online tutorials and books about Blender, a popular free 3D design application. Sketchup was also pretty popular at the time. Although Autodesk had set the game
In 2008 (as I shared in the last article (Postmoderna Journey Pt1), I went from playing in Entropia Universe to trying to launch a Partner Planet. Did I know what I was getting into? Nope, I did not but, did I let that stop me? No. I was filled with excitement and child-like optimism.
It all started with an article. My Virtual Summer Job The article which was originally published in May, 2008, peaked my interest with the opening paragraph: "While his friends scramble for jobs flipping burgers or bagging groceries this summer, 18-year-old Mike Everest will be working as a trader in the fantasy Web world of
After being sufficiently disappointed by the process of using PlayMaker, I enrolled in an online course on Game Courses with Jason Weimann. I got through the initial course in the series and am onto Game Architecture right now. I want to first state that this blog post and the others that are associated with
I spent some time learning basic movement using Playmaker and Unity. I watched an older Playmaker tutorial that illustrated how to create basic movement for a platformer, or 2.5D game. It was pretty helpful and the Playmaker system worked well for the most part. Where I was having challenges was making my animations work.