Learning

Ned’s World: Progress Update

I made a lot of progress with Ned's World Take 1.  I built upon my assignment from the Udemy Course and made it my own.  I updated the textures in the club and the city, added music, and refined the story.   I had some challenges with some transitions in the dialogue but with the

Ned’s World: Progress Update2023-06-08T23:25:01+00:00

Working on Ned’s World

Trying to teach me the fundamentals of game design is quite a task.  I tend to be a bit impatient.   As part of the process, I jumped into point-and-click adventures as I learned more about game design and development.   I took a course on Udemy appropriately titled, Creating a Point and Click Adventure Using Unity. 

Working on Ned’s World2023-06-08T23:24:22+00:00

Crypto what?

Crypto and Virtual Currencies One of the most potent parts of an exciting virtual world or free-to-play game is the element of a virtual economy.  Virtual economies allow players to buy clothes, weapons, equipment, power-ups, and other fun items to make their gameplay more enjoyable and personal.  Players can also trade with other players

Crypto what?2023-06-08T23:19:39+00:00

The Planet Postmoderna Journey (Pt4): The Pivot

Progress since 2011 Most of the preliminary efforts at fundraising, recruiting a team, and promoting the Planet Postmoderna project for Entropia Universe's Partner Planet Program were slow-going.   Building a demo to use as a pitch platform was where most of the development emphasis was placed. In 2011, my life changed a lot on the

The Planet Postmoderna Journey (Pt4): The Pivot2023-11-15T08:52:46+00:00

The Planet Postmoderna Journey (Pt3) : Early Concept

In late 2008, I started looking for volunteers to help on the project.   I only knew a little about 3D Design.  Most of what I learned came from online tutorials and books about Blender, a popular free 3D design application.  Sketchup was also pretty popular at the time.   Although Autodesk had set the game

The Planet Postmoderna Journey (Pt3) : Early Concept2023-10-10T21:59:01+00:00

The Planet Postmoderna Journey (Pt1): How it started

It all started with an article. My Virtual Summer Job The article which was originally published in May, 2008, peaked my interest with the opening paragraph: "While his friends scramble for jobs flipping burgers or bagging groceries this summer, 18-year-old Mike Everest will be working as a trader in the fantasy Web world of

The Planet Postmoderna Journey (Pt1): How it started2024-03-14T20:54:00+00:00

Learning to make an RPG (Pt1)

After being sufficiently disappointed by the process of using PlayMaker, I enrolled in an online course on Game Courses with Jason Weimann.  I got through the initial course in the series and am onto Game Architecture right now.  I want to first state that this blog post and the others that are associated with

Learning to make an RPG (Pt1)2023-10-08T12:09:41+00:00

Learning Basic Movement using Playmaker

I spent some time learning basic movement using Playmaker and Unity. I watched an older Playmaker tutorial that illustrated how to create basic movement for a platformer, or 2.5D game.  It was pretty helpful and the Playmaker system worked well for the most part.  Where I was having challenges was making my animations work. 

Learning Basic Movement using Playmaker2023-10-08T12:08:06+00:00

About My Work

Much as I am a Work In Progress (WIP) so are all of my projects.  Learn more about what I am up to by reading the info in my portfolio and the blog.

Recent Works