Creating Tu'lia She is the leader of the Forest Guardians of Argus, the planet the NWC Team discovered. The Guardians are a combination of the Hydrackian Ota and Ata factions. To meet the needs of Argus, both factions shed their previous classes and adapted to one mutual purpose, the protection of Argus' secrets and
Creating Wraithacks This sinister alien bipedal dragon is the villain in Children of Arla and The Advent Universe. He is both a primary character and a side story. He was born from the character of Klateqal, a Hydrackian Traveler that was framed for the murder of his daughter. The accuser, Zo'ar, the leader of
Progress since 2011 Most of the preliminary efforts at fundraising, recruiting a team, and promoting the Planet Postmoderna project for Entropia Universe's Partner Planet Program were slow-going. Building a demo to use as a pitch platform was where most of the development emphasis was placed. In 2011, my life changed a lot on the
In late 2008, I started looking for volunteers to help on the project. I only knew a little about 3D Design. Most of what I learned came from online tutorials and books about Blender, a popular free 3D design application. Sketchup was also pretty popular at the time. Although Autodesk had set the game
In 2008 (as I shared in the last article (Postmoderna Journey Pt1), I went from playing in Entropia Universe to trying to launch a Partner Planet. Did I know what I was getting into? Nope, I did not but, did I let that stop me? No. I was filled with excitement and child-like optimism.
It all started with an article. My Virtual Summer Job The article which was originally published in May, 2008, peaked my interest with the opening paragraph: "While his friends scramble for jobs flipping burgers or bagging groceries this summer, 18-year-old Mike Everest will be working as a trader in the fantasy Web world of
After being sufficiently disappointed by the process of using PlayMaker, I enrolled in an online course on Game Courses with Jason Weimann. I got through the initial course in the series and am onto Game Architecture right now. I want to first state that this blog post and the others that are associated with