Design

Designing Temple Q

Temple Q for Quetzalcoatl This colorful stone structure is the gateway to the first sub-world on Argus.  Statues guard the entry and once-bright colors bathe the stone surfaces.   Channels of luminoy crystal line the pathways up to the crest of the temple.   The statues represent the character from Children of Arla, known a Klateqal. 

Designing Temple Q2023-10-10T21:44:56+00:00

Designing Klateqal

Klateqal the Traveler He was the most distinguished and revered member of the Hydrackian Ata.   This faction of the bi-pedal dragon species was comprised of artisans, crafters, diplomats, scientists, teachers, philosophers, explorers and yes, the travelers. Travelers were special scientists and teachers that were tasked with exploring and cataloging planets favored by the Hydrackians

Designing Klateqal2024-03-14T20:52:41+00:00

Designing Tu’lia

Creating Tu'lia She is the leader of the Forest Guardians of Argus, the planet the NWC Team discovered. The Guardians are a combination of the Hydrackian Ota and Ata factions. To meet the needs of Argus, both factions shed their previous classes and adapted to one mutual purpose, the protection of Argus' secrets and

Designing Tu’lia2023-10-10T21:53:38+00:00

Designing Wraithacks

Creating Wraithacks This sinister alien bipedal dragon is the villain in Children of Arla and The Advent Universe. He is both a primary character and a side story. He was born from the character of Klateqal, a Hydrackian Traveler that was framed for the murder of his daughter. The accuser, Zo'ar, the leader of

Designing Wraithacks2023-10-10T21:53:16+00:00

The Planet Postmoderna Journey (Pt4): The Pivot

Progress since 2011 Most of the preliminary efforts at fundraising, recruiting a team, and promoting the Planet Postmoderna project for Entropia Universe's Partner Planet Program were slow-going.   Building a demo to use as a pitch platform was where most of the development emphasis was placed. In 2011, my life changed a lot on the

The Planet Postmoderna Journey (Pt4): The Pivot2023-11-15T08:52:46+00:00

The Planet Postmoderna Journey (Pt3) : Early Concept

In late 2008, I started looking for volunteers to help on the project.   I only knew a little about 3D Design.  Most of what I learned came from online tutorials and books about Blender, a popular free 3D design application.  Sketchup was also pretty popular at the time.   Although Autodesk had set the game

The Planet Postmoderna Journey (Pt3) : Early Concept2023-10-10T21:59:01+00:00

The Planet Postmoderna Journey (Pt1): How it started

It all started with an article. My Virtual Summer Job The article which was originally published in May, 2008, peaked my interest with the opening paragraph: "While his friends scramble for jobs flipping burgers or bagging groceries this summer, 18-year-old Mike Everest will be working as a trader in the fantasy Web world of

The Planet Postmoderna Journey (Pt1): How it started2024-03-14T20:54:00+00:00

Learning to make an RPG (Pt1)

After being sufficiently disappointed by the process of using PlayMaker, I enrolled in an online course on Game Courses with Jason Weimann.  I got through the initial course in the series and am onto Game Architecture right now.  I want to first state that this blog post and the others that are associated with

Learning to make an RPG (Pt1)2023-10-08T12:09:41+00:00

About My Work

Much as I am a Work In Progress (WIP) so are all of my projects.  Learn more about what I am up to by reading the info in my portfolio and the blog.

Recent Works