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The Planet Postmoderna Journey (Pt3) : Early Concept

In late 2008, I started looking for volunteers to help on the project.   I only knew a little about 3D Design.  Most of what I learned came from online tutorials and books about Blender, a popular free 3D design application.  Sketchup was also pretty popular at the time.   Although Autodesk had set the game

The Planet Postmoderna Journey (Pt3) : Early Concept2022-10-27T17:17:13+00:00

The Planet Postmoderna Journey (Pt1): How it started

It all started with an article. My Virtual Summer Job The article which was originally published in May, 2008, peaked my interest with the opening paragraph: "While his friends scramble for jobs flipping burgers or bagging groceries this summer, 18-year-old Mike Everest will be working as a trader in the fantasy Web world of

The Planet Postmoderna Journey (Pt1): How it started2022-10-27T15:46:56+00:00

Learning to make an RPG (Pt1)

After being sufficiently disappointed by the process of using PlayMaker, I enrolled in an online course on Game Courses with Jason Weimann.  I got through the initial course in the series and am onto Game Architecture right now.  I want to first state that this blog post and the others that are associated with

Learning to make an RPG (Pt1)2021-09-08T03:13:49+00:00

Learning Basic Movement using Playmaker

I spent some time learning basic movement using Playmaker and Unity. I watched an older Playmaker tutorial that illustrated how to create basic movement for a platformer, or 2.5D game.  It was pretty helpful and the Playmaker system worked well for the most part.  Where I was having challenges was making my animations work. 

Learning Basic Movement using Playmaker2021-09-10T20:23:36+00:00

About My Work

Much as I am a Work In Progress (WIP) so are all of my projects.  Learn more about what I am up to by reading the info in my portfolio and the blog.

Recent Works