Creating Tu'lia She is the leader of the Forest Guardians of Argus, the planet the NWC Team discovered. The Guardians are a combination of the Hydrackian Ota and Ata factions. To meet the needs of Argus, both factions shed their previous classes and adapted to one mutual purpose, the protection of Argus' secrets and
Creating Wraithacks This sinister alien bipedal dragon is the villain in Children of Arla and The Advent Universe. He is both a primary character and a side story. He was born from the character of Klateqal, a Hydrackian Traveler that was framed for the murder of his daughter. The accuser, Zo'ar, the leader of
Creating a Female Settler Model We already had a male settler model. We needed a female one. I knew it would take me forever to create one on my own, so I went to CGTrader. I hired someone as soon as I found someone that would help. I think I should have looked around
I made a lot of progress with Ned's World Take 1. I built upon my assignment from the Udemy Course and made it my own. I updated the textures in the club and the city, added music, and refined the story. I had some challenges with some transitions in the dialogue but with the
Trying to teach me the fundamentals of game design is quite a task. I tend to be a bit impatient. As part of the process, I jumped into point-and-click adventures as I learned more about game design and development. I took a course on Udemy appropriately titled, Creating a Point and Click Adventure Using Unity.
Crypto and Virtual Currencies One of the most potent parts of an exciting virtual world or free-to-play game is the element of a virtual economy. Virtual economies allow players to buy clothes, weapons, equipment, power-ups, and other fun items to make their gameplay more enjoyable and personal. Players can also trade with other players
Progress since 2011 Most of the preliminary efforts at fundraising, recruiting a team, and promoting the Planet Postmoderna project for Entropia Universe's Partner Planet Program were slow-going. Building a demo to use as a pitch platform was where most of the development emphasis was placed. In 2011, my life changed a lot on the
Experience the Adventure of Children of Arla The long-awaited release Children of Arla has arrived. This is the story that became the basis for the background of the virtual world project. It is available in digital for Kindle and in Paperback. Revenues generated from the book's sales will go toward supporting the further development
In late 2008, I started looking for volunteers to help on the project. I only knew a little about 3D Design. Most of what I learned came from online tutorials and books about Blender, a popular free 3D design application. Sketchup was also pretty popular at the time. Although Autodesk had set the game
In 2008 (as I shared in the last article (Postmoderna Journey Pt1), I went from playing in Entropia Universe to trying to launch a Partner Planet. Did I know what I was getting into? Nope, I did not but, did I let that stop me? No. I was filled with excitement and child-like optimism.