I made a lot of progress with Ned's World Take 1. I built upon my assignment from the Udemy Course and made it my own. I updated the textures in the club and the city, added music, and refined the story. I had some challenges with some transitions in the dialogue but with the
Trying to teach me the fundamentals of game design is quite a task. I tend to be a bit impatient. As part of the process, I jumped into point-and-click adventures as I learned more about game design and development. I took a course on Udemy appropriately titled, Creating a Point and Click Adventure Using Unity.
Crypto and Virtual Currencies One of the most potent parts of an exciting virtual world or free-to-play game is the element of a virtual economy. Virtual economies allow players to buy clothes, weapons, equipment, power-ups, and other fun items to make their gameplay more enjoyable and personal. Players can also trade with other players
Progress since 2011 Most of the preliminary efforts at fundraising, recruiting a team, and promoting the Planet Postmoderna project for Entropia Universe's Partner Planet Program were slow-going. Building a demo to use as a pitch platform was where most of the development emphasis was placed. In 2011, my life changed a lot on the
Experience the Adventure of Children of Arla The long-awaited release Children of Arla has arrived. This is the story that became the basis for the background of the virtual world project. It is available in digital for Kindle and in Paperback. Revenues generated from the book's sales will go toward supporting the further development
In late 2008, I started looking for volunteers to help on the project. I only knew a little about 3D Design. Most of what I learned came from online tutorials and books about Blender, a popular free 3D design application. Sketchup was also pretty popular at the time. Although Autodesk had set the game
In 2008 (as I shared in the last article (Postmoderna Journey Pt1), I went from playing in Entropia Universe to trying to launch a Partner Planet. Did I know what I was getting into? Nope, I did not but, did I let that stop me? No. I was filled with excitement and child-like optimism.
It all started with an article. My Virtual Summer Job The article which was originally published in May, 2008, peaked my interest with the opening paragraph: "While his friends scramble for jobs flipping burgers or bagging groceries this summer, 18-year-old Mike Everest will be working as a trader in the fantasy Web world of
After being sufficiently disappointed by the process of using PlayMaker, I enrolled in an online course on Game Courses with Jason Weimann. I got through the initial course in the series and am onto Game Architecture right now. I want to first state that this blog post and the others that are associated with
I spent some time learning basic movement using Playmaker and Unity. I watched an older Playmaker tutorial that illustrated how to create basic movement for a platformer, or 2.5D game. It was pretty helpful and the Playmaker system worked well for the most part. Where I was having challenges was making my animations work.