Creating a Female Settler Model

We already had a male settler model.  We needed a female one.   I knew it would take me forever to create one on my own, so I went to CGTrader.  I hired someone as soon as I found someone that would help.   I think I should have looked around a bit more but I was at least able to get a basic — no better than basic — model started.

I went back and forth with the artist multiple times to get the texture the way it was originally envisioned.  He had experience with ZBrush but not a lot with UV Mapping and Substance Painter.  He and I worked together to get the UV Map and textures to work.

When he was finished with the final model and textures, I was able to edit the Diffuse and Color Map in PhotoShop.   Because of the way the UVs were laid out, I was not able to put the NWC logo on the area I wanted, the chest.  I opted to put them on the bicep area of the uniform sleeves.  I was still not able to place them precisely where I wanted.  The UV break was in the wrong place, and there was a little bit of stretching.

Version 2 Testing

I went back to CGTrader to see if I could find someone that could help me with helping make the model and uniform looks the way we envisioned.  I was happy with who I found.    I ended up paying double what I had budgeted for the model (between both artists) but it was worth it.

The second artist redid the uniform from scratch and used Substance Painter to build the texture.  I was ecstatic to see the results.  They looked like the early concept art made by Jitse Akse and VMBlast back in 2011.    I am glad we are able to them for their contributions by making his concept a reality.

Adding Shoes and Hair

I purchased models for the hair and the shoes.   I asked the artist to attach the shoes to the model and uniform.  He was able to do that.  It looked pretty good.   The artist did a great job at connecting the shoes to the base mesh.

Changing up the hair

I wanted to modify the hair that came with the model from the first artist.  I did not really like the way it looked.  I tried everything I could to make it look better.  I played with changing the shaders, the textures, and other settings but could not get it the way I wanted.

I downloaded a set of female hair models.  I tried to attach it to the character model but was challenged with the hair model floating above the head of the character model. I just could not get it to work.   It was something buggy between the character animation and the hair animation.  The latter had its own skeleton, so I assumed that was it.   I even downloaded a dynamic bones package in the hopes that would help.

It took some time for me to figure out that I could reorganize the bones from inside of Unity.  Once I figured that out, the rest happened just like magic.   The hair model stayed in place on the head of the character model.  Once I added in the Dynamic Bone script, I was able to make the hair move with the correct physics.

All in all, I am really happy with the final result.   I ended up saving both models.  I will use the first as a secondary NPC model and the second model for the same (changing the hairstyles and uniform color textures).  I am hoping to build the start of the demo to include a character selector that will allow players to pick between the male and the female model.  Check the video of the final model.

Let’s Work Together

Interested in helping out, contributing time, or funding?